A shift in attitude
I recently released the latest version of Novelty, my visual novel maker. More features, video playback and an improved UI are among the updates.
Unfortunately, some users experienced problems running Novelty on older (or new+cheap) hardware and I’ve had to spend my time on improving compatibility rather than on new fun features and you know what? That’s totally fine! Ever since I started working on Novelty I’ve noticed a shift in my attitude towards my end-users.
When I was a novice programmer and still in school, I didn’t really understand DirectX or hardware in general. I was focused on making kickass games. Whenever someone had problems running my games, that ran perfectly fine on my computer, my attitude was this: “Tough luck. If you can’t run my game then that’s your problem.”
Any game developer with a hint of self respect should cringe at that last sentence. I do too. I get it now.
