Yeah, I’ve really gained some momentum with the development recently. The list of changes I’ve made for the next version is longer than ever. Video support is only a part of it.
Even though this demo isn’t a realistic scenario I wanted to show how you can use video creatively and not just for fullscreen cut-scenes.
For the record, I youtube'd a play-through and I'm still on the fence whether or not I should actually get it with SFxT a mere month away.07:45:09 AM February 02, 2012from web
The Soul Calibur story is much better (and prettier) than I expected, but what kind of game is it when you're done with the story?07:41:24 AM February 02, 2012from web
I know I'm tired when I turn on the oven and then totally forget I turned on the oven.05:10:36 PM January 31, 2012from web
I know I'm tired when I turn on the monitor and expect the rest of the computer to boot.04:56:57 PM January 31, 2012from web
Cutting staple characters to justify a (presumably) poorly written story is pretty dumb. The SC producers think their shit is so real.10:05:59 AM January 30, 2012from web
Jesse said:
Dec 29, 08 at 23:20Woo, fun!
I love all the progress Novelty has made since I first started building revisions what *feels* like ages ago.
Erik Benerdal said:
Dec 30, 08 at 03:15Yeah, I’ve really gained some momentum with the development recently. The list of changes I’ve made for the next version is longer than ever. Video support is only a part of it.
Even though this demo isn’t a realistic scenario I wanted to show how you can use video creatively and not just for fullscreen cut-scenes.