* You are viewing the archive for November, 2008

Cuterm 2.0

While I was still in school I wrote a tool that I have used ever since. I got the idea from Simon, whom had written a similar tool. It’s a simple command-line tool that sits in the bottom-right corner of the screen and it’s called Cuterm.

The way it works is that you can type folder names, file names, URLs or user-defined commands and it will just run. So if you type an URL it will launch the default web browser and navigate to it. It also has a simple file browser built-in so if you can type a folder name and you can navigate from there to the file you were looking for.

It’s a really useful tool but it’s been ridden with bugs and weird side effects, so I decided to rewrite it in C++ (originally Delphi).

Cuterm in its idle state

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Single sentence reviews

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Valkyria Chronicles:

“Beautiful esthetics married with engaging gameplay”

Dead Space:

“Startling in-your-face action”

Disgaea 3:

“Great fun in every sense of the word”

DJ Max 3 – Classiquai edition:

“Amazing rhythm game that not only surpasses it’s predecessors but does so in style”

Professor Layton and the Curious Village:

“Curiously enticing … Continue Reading

Too many games

games

Even though it might seem I have all the time in the world now to play games that’s not really the case. I don’t really have the attention span to spend more than a few hours with a game at any given moment.

The big issue isn’t really that there are so many games coming out, but that they’re mostly must-have games.

I gathered up some of the boxes that is lying around but it’s only the tip of the ice berg.

Here are the games that is not present in the photo above or hasn’t come … Continue Reading

Bye bye Ksatria

It’s been a long long time since my last blog post and a lot has happened. For one I am no longer working with Ksatria Gameworks. To anyone I haven’t personally told yet, this blog post is for you. I wish everyone at Ksatria the best, especially Cédric whom I’ve always admired, and hope to play the final version of Lone wolf soon!

As for now, I’m going to continue working on my visual novel maker while I look for other opportunities in the industry. I’m also going to see if I can re-ignite some of my artist aspirations. I haven’t drawn much in a good while and I couldn’t get any rustier.