<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: A study in visual novel engines</title>
	<atom:link href="http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/</link>
	<description>One of the cool nerds</description>
	<lastBuildDate>Fri, 03 Feb 2012 08:10:15 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: Erik Benerdal</title>
		<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/comment-page-1/#comment-849</link>
		<dc:creator>Erik Benerdal</dc:creator>
		<pubDate>Fri, 15 Aug 2008 18:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/#comment-849</guid>
		<description>It&#039;s out.
http://www.visualnovelty.com/</description>
		<content:encoded><![CDATA[<p>It&#8217;s out.<br />
<a href="http://www.visualnovelty.com/" rel="nofollow">http://www.visualnovelty.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erik Benerdal</title>
		<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/comment-page-1/#comment-845</link>
		<dc:creator>Erik Benerdal</dc:creator>
		<pubDate>Mon, 11 Aug 2008 23:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/#comment-845</guid>
		<description>Tsukiyo: It&#039;s closer than you think. I will make a first release soon.</description>
		<content:encoded><![CDATA[<p>Tsukiyo: It&#8217;s closer than you think. I will make a first release soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aerii</title>
		<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/comment-page-1/#comment-844</link>
		<dc:creator>Aerii</dc:creator>
		<pubDate>Mon, 11 Aug 2008 19:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/#comment-844</guid>
		<description>Found this when looking for a visual novel engine on Google. One that didn&#039;t confuse the heck out of me, preferrably. The closest thing to &quot;coding&quot; I&#039;ve ever done was html so I didn&#039;t understand what the heck I was doing when I tried to use Ren&#039;py. Thank you for working on this project and for thinking of people like me!</description>
		<content:encoded><![CDATA[<p>Found this when looking for a visual novel engine on Google. One that didn&#8217;t confuse the heck out of me, preferrably. The closest thing to &#8220;coding&#8221; I&#8217;ve ever done was html so I didn&#8217;t understand what the heck I was doing when I tried to use Ren&#8217;py. Thank you for working on this project and for thinking of people like me!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tsukiyo</title>
		<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/comment-page-1/#comment-842</link>
		<dc:creator>Tsukiyo</dc:creator>
		<pubDate>Thu, 07 Aug 2008 18:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/#comment-842</guid>
		<description>Do you happen to have a time-frame in mind for Novelty&#039;s release? Do you think that perhaps you&#039;ll have a beta at least released before the end of the year, or shall I not start looking for it any earlier than next year, or...?</description>
		<content:encoded><![CDATA[<p>Do you happen to have a time-frame in mind for Novelty&#8217;s release? Do you think that perhaps you&#8217;ll have a beta at least released before the end of the year, or shall I not start looking for it any earlier than next year, or&#8230;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erik Benerdal</title>
		<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/comment-page-1/#comment-841</link>
		<dc:creator>Erik Benerdal</dc:creator>
		<pubDate>Sat, 02 Aug 2008 22:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/#comment-841</guid>
		<description>A Linux version is unlikely. Besides the fact that the graphics engine is built upon DirectX I simply don&#039;t have any experience with any OS other than Windows.

That said, the source code is available online and Novelty relies heavily on open formats, such as XML, so the possibility of a non-windows version is there. But I won&#039;t make it.</description>
		<content:encoded><![CDATA[<p>A Linux version is unlikely. Besides the fact that the graphics engine is built upon DirectX I simply don&#8217;t have any experience with any OS other than Windows.</p>
<p>That said, the source code is available online and Novelty relies heavily on open formats, such as XML, so the possibility of a non-windows version is there. But I won&#8217;t make it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/comment-page-1/#comment-840</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 02 Aug 2008 10:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/#comment-840</guid>
		<description>Any chance this will be released for Linux as well?

It would be nice, even if I do know how to program sufficiently to use the others without trouble. Some things just seem like they would be faster this way, and I like some of the motion effects you have (I haven&#039;t seen them elsewhere: they&#039;re quite nice).

Now, if you don&#039;t plan to issue it for Linux, will you at least be able to issue a player for Linux? I mean, something that allows Linux users to read/play visual novels made with it—not something to make them with, I mean.

What about Macintosh?</description>
		<content:encoded><![CDATA[<p>Any chance this will be released for Linux as well?</p>
<p>It would be nice, even if I do know how to program sufficiently to use the others without trouble. Some things just seem like they would be faster this way, and I like some of the motion effects you have (I haven&#8217;t seen them elsewhere: they&#8217;re quite nice).</p>
<p>Now, if you don&#8217;t plan to issue it for Linux, will you at least be able to issue a player for Linux? I mean, something that allows Linux users to read/play visual novels made with it—not something to make them with, I mean.</p>
<p>What about Macintosh?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fate</title>
		<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/comment-page-1/#comment-837</link>
		<dc:creator>Fate</dc:creator>
		<pubDate>Mon, 14 Jul 2008 21:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/#comment-837</guid>
		<description>Cant wait fro the it. I came a cross it while looking for a VN maker. Really good idea it will help a lot of people who want to make some visual novels</description>
		<content:encoded><![CDATA[<p>Cant wait fro the it. I came a cross it while looking for a VN maker. Really good idea it will help a lot of people who want to make some visual novels</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cluesev</title>
		<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/comment-page-1/#comment-836</link>
		<dc:creator>Cluesev</dc:creator>
		<pubDate>Sun, 13 Jul 2008 08:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/#comment-836</guid>
		<description>I also stumbled upon you program while searching for a visual novel engine. I must say compared to the others this seems so much easier to use. I have been taking programming for about a year and I still find using the others a pain. I&#039;m not a great programmer but I&#039;m not bad either I find your work impressive and inspiring . The need for a good VN engine has been around for a while its nice to see someone finely taking a shot at making one and its looking rather nice. keep up the great work I&#039;m looking forward to your first release.</description>
		<content:encoded><![CDATA[<p>I also stumbled upon you program while searching for a visual novel engine. I must say compared to the others this seems so much easier to use. I have been taking programming for about a year and I still find using the others a pain. I&#8217;m not a great programmer but I&#8217;m not bad either I find your work impressive and inspiring . The need for a good VN engine has been around for a while its nice to see someone finely taking a shot at making one and its looking rather nice. keep up the great work I&#8217;m looking forward to your first release.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tsukiyo</title>
		<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/comment-page-1/#comment-835</link>
		<dc:creator>Tsukiyo</dc:creator>
		<pubDate>Fri, 11 Jul 2008 02:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/#comment-835</guid>
		<description>I am very interested in trying out your engine! Recently, I&#039;ve decided to try my hand at creating a visual novel, but as coding is not my forte, I&#039;ve been forced to rely heavily on the capabilities of any programmers that happen to show an interest in my idea. This is exactly the sort of thing that I&#039;ve been looking for!

I&#039;m looking forward to its release, and I&#039;ll be sure to keep checking back here...^^</description>
		<content:encoded><![CDATA[<p>I am very interested in trying out your engine! Recently, I&#8217;ve decided to try my hand at creating a visual novel, but as coding is not my forte, I&#8217;ve been forced to rely heavily on the capabilities of any programmers that happen to show an interest in my idea. This is exactly the sort of thing that I&#8217;ve been looking for!</p>
<p>I&#8217;m looking forward to its release, and I&#8217;ll be sure to keep checking back here&#8230;^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erik Benerdal</title>
		<link>http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/comment-page-1/#comment-833</link>
		<dc:creator>Erik Benerdal</dc:creator>
		<pubDate>Fri, 04 Jul 2008 09:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.scalari.net/2008/03/26/a-study-in-visual-novel-engines/#comment-833</guid>
		<description>Shouldn&#039;t be much longer now.
I love that manga, btw.</description>
		<content:encoded><![CDATA[<p>Shouldn&#8217;t be much longer now.<br />
I love that manga, btw.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

