Archive for November, 2007

Oh Singapore..

November 15th, 2007 by Erik Benerdal

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Another triple-A title bites the dust. The non-interactive sex you can perform with the ladies in Mass effect was a bridge too far for the Singaporean government when it became clear that the player can be a lady too.

Story here: http://www.gamespot.com/news/6182936.html

Alien tushy here: http://www.gamevideos.com/video/id/16069

[Update]
Turns out they changed their minds. Go MDA!
Ban reversal story here: http://www.next-gen.biz/index.php?option=com_content&task=view&id=7987&Itemid=9

Wanted: Imagination (dead or alive)

November 13th, 2007 by Erik Benerdal

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I’ve noticed a trend in video game character design: Faceless guy in futuristic armor and helmet.

As games move more and more into realism, game developers find themselves having to answer the question: How do you put the player in a realistic environment but give him supernatural powers?

The easiest, no-brainer answer is to give them a power suit and set the game in the near-future. It’s important to distinguish the future from the near-future. The future means the game plays out in outer space and the human race are either at the bring of extinsion or they’re the commanders of the galaxy waging an interplanetary war. The near-future means the near-almost-now, but not-really. In essense the real world, but with addition of cool inexplicable technologies. Like power suits.

Continue reading ‘Wanted: Imagination (dead or alive)’

MEDIC!

November 6th, 2007 by Erik Benerdal

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Stupidest bunch of rounds of TF2 I ever played.. but dang was it fun.